A good work icebreaker takes five minutes, needs no explaining and doesn't make anyone perform alone. The best ones get people laughing at the same thing and learning something small about each other.
With Snazzlebop the facilitator shares one screen and colleagues join from their phones with a code. Nobody installs anything or creates an account, which matters on work laptops.
Match the game to how well people know each other. New teams do best with games about opinions and guesses, such as Would You Rather or Telepathy Tax, where nobody has to share anything personal. Teams who already work together enjoy Frenemy Radar, because the fun comes from what colleagues think of each other.
Keep it light and optional. Everyone answers on their own phone, so quieter people can take part without speaking up, and nobody is put on the spot.
Open a room before the meeting starts and put the code on your first slide. Share the TV mode tab on the call or the meeting-room screen.
One short game is enough to warm a room up. For a team social, run a show of three or four games with a scoreboard and awards at the end.
Companies, schools and clubs that play often can use the Teams plan: a private club for the whole organisation, with no ads and monthly invoices.
No. They type a name and the room code. Nothing is installed.
Play in teams (two or more people per phone), or let extra people join as the audience, where they react, predict winners and vote.