The party game show where your friends are the contestants.
Snazzlebop is a free party game show for 1 to 8 friends plus an audience: trivia, bluffing, drawing, quick-fire show games and the classics. One person hosts on a laptop or TV, everyone else joins from their phone with a five-letter code. No sign-up, no download.
How it works
Host a room: type your name and get a five-letter code.
Friends join on their phones with the code or the invite link. Put the show on a TV if you like.
Pick a game. Each one teaches its rules in a few seconds, then the show keeps score.
Talk, laugh and learn about each other. No skill needed.
Would You Rather: Fly or be invisible? Everyone answers, then guesses what the friend in the hot seat picked. How well do you really know each other? (3-8 players)
Frenemy Radar: Secretly rank everyone on silly traits (yourself too). Then see where your self-image clashes with the room. (3-8 players)
Mole in the Mural: Everyone knows which tile is the secret painting - except the Mole. Drop hints, spot the bluffer, vote. A caught Mole gets one guess to steal the win. (4-8 players)
Truth or Dare: Spin the bottle. Truth or dare? Do it, and the room votes if you really nailed it. Dares pay double, chickens pay nothing. (2-8 players)
Draw & Guess: Take turns drawing a secret word while everyone races to guess it. Faster guesses score more, and the artist scores for every right answer. (2-8 players)
Draw Telephone: Write something silly, draw what the last player wrote, describe what they drew... then watch every story fall apart in the album. (3-8 players)
Hot Potato Bomb: A ticking bomb goes round the circle. Type an answer nobody has used to pass it on. Hold it when it blows and you lose a life. (2-8 players)
On Your Head: Phone on your forehead: everyone else sees the word and shouts clues. Guess as many as you can in a minute. (2-8 players)
Imposter: Everyone gets the secret word except one. Give a clue that proves you know it, then vote out the faker before they work it out. (3-8 players)
Trivia Tonight: The quiz show: 1,300+ questions in 15 categories. Classic, fastest finger, survival, high stakes or category draft. Speed counts! (1-8 players)
Crossword Race: A brand-new crossword every game. Race your friends to fill it in: first right answer takes the points, wrong guesses cost you a beat. (2-8 players)
Codewords: Two teams, 25 words. Your Spymaster gives one-word clues; find your team's words before the other team does, and never touch the assassin. (4-8 players)
Word Race: Everyone hunts the same secret five-letter word in six tries. Green, yellow, grey. Fewer guesses and faster solves score more. (1-8 players)
Letter Lists: One letter, six categories, one clock. Fill them all, then the room judges. Only answers nobody else thought of score. (2-8 players)
Hangman: Take turns setting a word for the room. Guess letters, steal the solve, and beat the drawing before it's finished. (2-8 players)
Alibi: Someone at this party is the killer. Everyone has an alibi card. One of them is a lie. Interrogate, spot the contradiction, vote. (4-8 players)
Telepathy Tax: Everyone secretly picks an answer. Score for every mind that matches yours - but if more than half the room picked it, the tax collector takes the lot. (3-8 players)
Liar's Dice: Your dice are secret, your bids are not. Bid on the whole table (ones are wild), raise or call LIAR! Lose your dice and you're out. (2-8 players)
Split or Steal: Paired up every round with a pot on the table. Both split: share it. One steals: they take it all. Both steal: nobody does. Everyone's record is public. (2-8 players)
Code Crackers: Everyone hides a secret 4-symbol code, then races to crack everyone else's with Mastermind clues. First to crack a code scores big. (2-8 players)
Lowest Lonely Number: Everyone secretly picks 1-20. The lowest number nobody else picked wins the pot. Nobody lonely? The pot rolls over. (2-8 players)
Mafia Night: Secret roles, quiet nights and loud days. The Mafia remove someone each night; the town talks it over and votes someone out. Find them before they outnumber you. (4-8 players)
Price Is Weird: Guess the price of something absurd. Closest without going over wins - unless the chaos spin doubles or halves it. (2-8 players)
Blackjack Showdown: You (or the whole room) against the dealer. 1,000 chips each: hit, stand, double down, split, side-bet on friends, survive the Chaos card. Tournament mode knocks out the shortest stack. (1-8 players)
Chicken Run: The pot grows every second. Cash out before the hidden bomb goes off, or lose the lot. Twenty seconds of screaming, round after round. (2-8 players)
Wager Wits: A question with a number for an answer. Everyone guesses, then bets on whose guess is closest without going over. You can win without knowing a thing. (2-8 players)
Roulette Royale: Bet on the wheel, but one of you secretly owns the house and wins whatever you lose. Spot the House for a bonus. (3-8 players)
Mystery Box Auction: Six sealed boxes: prizes, a dud and two bombs. Everyone peeks inside one, then bids live. Bluff the room into buying your bomb. (3-8 players)
Reaction Duel: Wait… wait… TAP! Fastest finger wins the round. Fall for a fake-out like TAB! or TRAP! and you're out of it. (2-8 players)
Last Card: The colour-matching card game everyone knows: skips, reverses, draw twos and wild draw fours. Down to one card? Shout it before they catch you. (2-8 players)
Ludo: The race round the cross everyone grew up with: roll a six to get out, knock rivals back to their yard, bring all your tokens home first. (2-8 players)
Chess: The real thing: castling, en passant, promotion, chess clocks. One on one, or the whole room in two teams taking turns at the board. (2-8 players)
Property Tycoon: Buy streets, build houses and hotels, charge rent and trade your way to a fortune. Bankrupt everyone, or be the richest when the clock runs out. (2-8 players)
Snakes and Ladders: Roll and race to 100. Ladders shoot you up, snakes send you sliding back down. Pure luck, loud groans. (2-8 players)
Battleships: Two hidden fleets. Call your shots, hear the splash or the boom, and sink them all first. One against one, or two teams sharing the guns. (2-8 players)
Four in a Row: Drop your discs and line up four before they do: across, up or diagonal. One on one, or the whole room in two teams. (2-8 players)
Five Dice: Roll five dice three times, hold the ones you like, fill your scorecard. Straights, full houses and the dream: five of a kind. Everyone plays at once. (1-8 players)